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NVIDIA Cosmos™ is a world foundation model platform designed to accelerate the development of Physical AI by enabling machines to understand, simulate, and interact with the physical world across robotics, autonomous driving, and smart space environments, including industrial and factory-scale applications.
Cosmos3 is a collection of Omnimodal world models capable of generating dynamic, high-quality video, image, audio, and action commands from combinations of text, image, video, and action trajectory inputs. It serves as a foundational building block for a broad range of Physical AI applications and research spanning world understanding, world generation, simulation, and embodied policy learning.
This model is ready for commercial and non-commercial use.
Update — August 25, 2026: The Cosmos3-Edge generator checkpoint, runtime defaults, usage examples, and benchmark results have been updated. Users pulling from
mainshould refresh their local snapshot. See the update announcement for compatibility and reproducibility details.
Model Developer: NVIDIA
Released on: 07/20/2026
Cosmos3-Edge:
Cosmos3-Edge-Policy-DROID:
Cosmos3-Super-Image2Video-4Step:
Cosmos3-Super-Text2Image-4Step:
Released on: 05/31/2026
Cosmos3-Nano:
Cosmos3-Super:
Cosmos3-Nano-Policy-DROID:
Cosmos3-Super-Image2Video:
Cosmos3-Super-Text2Image:
This model is released under the OpenMDW1.1
Global
Physical AI: Encompassing robotics, autonomous vehicles (AV), and smart space environments, including industrial and factory-scale applications.
Hugging Face 07/20/2026 via https://huggingface.co/collections/nvidia/cosmos3 GitHub 07/20/2026 via https://github.com/nvidia/cosmos
Architecture Type: Transformer
Network Architecture: Mixture-of-Transformers (MoT)
Cosmos3 is an Omni-modal foundation model built on a Mixture-of-Transformers (MoT) architecture consisting of two complementary transformer towers: an autoregressive transformer for discrete token generation and a diffusion transformer for continuous multimodal generation. During inference, text is generated through standard next-token autoregressive decoding, while non-text modalities, such as images, video, audio, and actions, are synthesized through iterative denoising. This unified architecture enables Cosmos3 to model heterogeneous modalities within a single framework while preserving generation mechanisms best suited to each modality.
This model was developed based on: Cosmos Framework
Number of trainable model parameters:
Released on: 07/20/2026
Released on: 05/31/2026
size, fps, and num_frames fields.max_tokens=4096+ is recommended for reasoning outputs; longer outputs may be requested.The video content visualizes the input text description as a short animated scene, capturing key elements within the specified time constraints.
Our AI models are designed and/or optimized to run on NVIDIA GPU-accelerated systems. By leveraging NVIDIA's hardware (e.g., GPU cores) and software frameworks (e.g., CUDA libraries), the model achieves faster training and inference times compared to CPU-only solutions.
Runtime Engine(s):
Supported Hardware Microarchitecture Compatibility:
Operating System(s):
Note: Only BF16 precision is tested. Other precisions like FP4, FP8, and FP16 are not officially supported.
The integration of foundation and fine-tuned models into AI systems requires additional testing using use-case-specific data to ensure safe and effective deployment. Following the V-model methodology, iterative testing and validation at both unit and system levels are essential to mitigate risks, meet technical and functional requirements, and ensure compliance with safety and ethical standards before deployment.
Raw data from internal and external sources is transformed into training-ready data through multiple stages of curation, filtering, and quality review. Data acquisition spans diverse multimodal sources — robotics, autonomous driving, industrial environments, indoor and outdoor scenes, varied lighting and weather conditions, camera viewpoints, object categories, and human activities — to broaden coverage across Physical AI operating environments. Automated filtering pipelines remove corrupted, duplicate, low-quality, and restricted content. Metadata analysis, heuristic rules, and model-assisted classifiers are applied during preprocessing to flag anomalous distributions and low-diversity subsets. Human review supplements automated filtering for selected datasets, benchmark construction, and targeted quality analysis. Datasets are balanced across modalities and task categories — visual reasoning, text-to-image, text-to-video, image-to-video, video transfer, action-conditioned generation, and action command generation — to reduce overrepresentation of narrow domains. Synthetic and simulation-based augmentation supplements coverage of rare physical interactions and edge-case scenarios. Deduplication and provenance tracking are applied across the corpus. The resulting processed data is converted into model-ready tokenized or encoded representations through modality-specific preprocessors before training begins.
Training datasets passed through multiple layers of automated and manual safeguards designed to reduce the presence of harmful or policy-violating content across categories including weapons and weapons-related instructional content, criminal planning, child sexual abuse material (CSAM), non-consensual intimate imagery (NCII), sexual content involving minors, harassment, hate speech, profanity, threats and incitement to violence, self-harm or suicide-related content, and graphic violence. Data sources are reviewed for licensing compatibility, provenance, and alignment with internal data governance and safety policies before admission into training corpora. Automated filtering pipelines combine multiple detection strategies: hash-matching against known CSAM and NCII reference databases; classifier-based moderation models trained for explicit sexual content, hate speech, violence, weapons imagery, and other restricted categories; keyword and regex-based screening for criminal-planning, threats, and self-harm phrases in text data; metadata and provenance heuristics for source-level risk signals; and embedding-based anomaly detection to surface samples that fall outside expected distributions. Human review and targeted audits supplement automated filtering for selected datasets, benchmark construction, and safety-sensitive evaluation. For multimodal Physical AI data (robotics, autonomous driving, industrial scenes), additional filtering targets invalid action trajectories, physically implausible interactions, and unsafe control sequences. Synthetic and simulation-generated data are evaluated through internal validation before inclusion. Benchmark evaluations and red-team testing are applied post-training to surface remaining safety gaps across world generation, reasoning, and action tasks. No large-scale data-filtering process can guarantee complete removal of all harmful content; residual risks may remain, particularly in rare edge cases or open-world deployment settings. Ongoing monitoring and dataset review continue post-release.
Data Modality and Training Data Size
| Modality | Reasoning Data Sample Count | Generation Data Sample Count |
|---|---|---|
| Text | 22M | Not Applicable |
| Image | 19M | 767M |
| Video | 1M | 348M |
| Action | Not Applicable | 7M |
Data Collection Method by dataset
Labeling Method by dataset
Properties: The training, testing, and evaluation datasets consist of diverse multimodal video, image, action, synthetic, and sensor-conditioned data sourced from NVIDIA-owned data and publicly available, commercially permissive datasets. These datasets are curated to exclude known restricted content and to support building an Omni model that learns to generate and reason about dynamic physical environments across world reasoning and generation tasks.
| Dataset | Samples |
|---|---|
| OpenImage | 1.2M |
| Coyo700M | 100M |
| YouTube Video | 340M |
| UMI | 4.5M |
| Dataset | Samples |
|---|---|
| Egocentric | 7M |
| Nexar | 0.6M |
| AgiBot | 0.2M |
| HOI | 0.3M |
| Dataset | Samples |
|---|---|
| synthetic images generated using HiDream-I1 | 15M |
| synthetic images generated using Qwen-Image-2512 | 14M |
| synthetic captions generated using Qwen3-VL | 1115M |
Data Collection Method by dataset
Labeling Method by dataset
Properties: The training, testing, and evaluation datasets consist of diverse multimodal video, image, action, synthetic, and sensor-conditioned data sourced from NVIDIA-owned data and publicly available, commercially permissive datasets. These datasets are curated to exclude known restricted content and to support building an Omni model that learns to generate and reason about dynamic physical environments across world reasoning and generation tasks.
For detailed evaluations of the base model, see our technical paper.
The table below summarizes Cosmos3-Edge across reasoning and generation. Each reasoning column (General, Robotics, Smart Infrastructure, Driving) reports the average score over that capability's benchmarks. For generation, Image2Video is the PAIBench overall score and Policy: Robot is the RoboLab success rate. In each column, the best result is in bold and the second-best is underlined. * denotes post-trained Cosmos3 variants: Cosmos3-Nano-Policy-DROID and Cosmos3-Edge-Policy-DROID.


All models are evaluated on image-to-video generation at 480p, 24 fps. Throughput is the number of frames generated per second, measured in eager mode on a single NVIDIA H100 GPU. Cosmos3-Edge delivers the highest generation throughput while achieving competitive quality across PAIBench, RBench, and PhysicsIQ.

The Edge model is a strong initialization for downstream action tasks. For example, post-training it on the DROID dataset produces a policy whose RoboLab success rate is reported in the Cosmos3-Edge-Policy-DROID model card.
The following tables report single-GPU or single-platform inference performance for the Cosmos3-Edge Generator and Reasoner towers.
Generator results are measured using end-to-end or generation latency in seconds; lower is better. Reasoner results include serving and token-generation metrics, such as time to first token, request latency, and throughput.
All results were measured using a single GPU and a batch size of 1.
Unless otherwise noted, visual-generation benchmarks use 480p resolution. Image-to-video benchmarks generate 189 frames.
| GPU or Platform | Image-to-Video | Forward Dynamics | Inverse Dynamics | Policy DROID |
|---|---|---|---|---|
| B200 SXM 192 GB | — | 2.44 s | 3.98 s | 0.99 s |
| H100 SXM 80 GB | 27.64 s | 3.91 s | 5.60 s | 1.41 s |
| H100 NVL 96 GB | 35.60 s | 4.73 s | 6.39 s | 1.37 s |
| H20 SXM 96 GB | 108.16 s | 12.77 s | 15.49 s | 3.41 s |
| RTX PRO 6000 Blackwell Server Edition | 36.29 s | 5.65 s | 7.46 s | 1.87 s |
| DGX Station | 12.17 s | 4.33 s | 6.34 s | 8.11 s |
| DGX Spark | 165.96 s | 26.43 s | 30.86 s | 7.66 s |
| Jetson AGX Thor T5000, 128 GB, MAXN | 137.50 s | 6.05 s | 7.19 s | 6.32 s |
| Jetson T3000, 32 GB, 1100 MHz | 194.76 s | 8.67 s | 10.25 s | 8.63 s |
| Jetson T2000, 16 GB, 702 MHz, THOR_NANO | 101.20 s | — | — | — |
| GPU or Platform | Image-to-Video | Forward Dynamics | Inverse Dynamics | Policy DROID |
|---|---|---|---|---|
| H100 SXM 80 GB | 23.92 s | 3.69 s | 3.56 s | 1.25 s |
| H100 NVL 96 GB | 32.24 s | 4.64 s | 4.52 s | 1.28 s |
| H20 SXM 96 GB | 97.51 s | 12.78 s | 12.64 s | 2.92 s |
| RTX PRO 6000 Blackwell Server Edition | 38.98 s | 5.26 s | 5.66 s | 1.32 s |
| DGX Station | 10.57 s | 2.16 s | 2.26 s | 1.30 s |
| DGX Spark | 179.80 s | 24.59 s | 26.76 s | 5.44 s |
| Jetson AGX Thor T5000, 128 GB, MAXN | 153.00 s | — | — | — |
| Jetson T3000, 32 GB, 1100 MHz | 227.80 s | — | — | — |
The following tables report Cosmos3-Edge Reasoner performance. Reasoner workloads produce autoregressively generated text and therefore use different metrics from the Generator workloads:
These measurements use the nvidia/Cosmos3-Edge checkpoint with one GPU. Metrics were collected at client-side concurrency levels of 1, 64, 128, and 256.
The workload notation is input sequence length / output sequence length / video FPS.
| Input / Output / Video FPS | Metric | Concurrency 1 | Concurrency 64 | Concurrency 128 | Concurrency 256 |
|---|---|---|---|---|---|
| 50 / 1 / 1 | Time To First Token (ms) ↓ | 165.79 | 8817.33 | 14702.20 | 29482.39 |
| Request Latency (ms) ↓ | 165.79 | 8817.33 | 14702.20 | 29482.39 | |
| Request Count (requests) | 50 | 320 | 256 | 512 | |
| Request Throughput (req/s) ↑ | 6.00 | 6.55 | 6.55 | 6.52 | |
| Output Token Throughput (tok/s) ↑ | 6.00 | 6.55 | 6.55 | 6.52 | |
| 50 / 1 / 2 | Time To First Token (ms) ↓ | 371.67 | 20375.98 | 33812.45 | 68201.55 |
| Request Latency (ms) ↓ | 371.67 | 20375.98 | 33812.45 | 68201.55 | |
| Request Count (requests) | 50 | 313 | 249 | 492 | |
| Request Throughput (req/s) ↑ | 2.68 | 2.77 | 2.76 | 2.71 | |
| Output Token Throughput (tok/s) ↑ | 2.68 | 2.77 | 2.76 | 2.71 | |
| 50 / 100 / 1 | Time To First Token (ms) ↓ | 166.86 | 6900.90 | 19625.83 | 45729.55 |
| Request Latency (ms) ↓ | 764.15 | 16667.01 | 29196.84 | 55749.62 | |
| Request Count (requests) | 50 | 320 | 256 | 512 | |
| Request Throughput (req/s) ↑ | 1.31 | 3.73 | 3.74 | 3.70 | |
| Output Token Throughput (tok/s) ↑ | 130.63 | 372.40 | 373.98 | 369.87 | |
| 50 / 100 / 2 | Time To First Token (ms) ↓ | 374.93 | 23526.65 | 47550.99 | 101553.31 |
| Request Latency (ms) ↓ | 1041.29 | 33712.54 | 57641.53 | 111895.20 | |
| Request Count (requests) | 50 | 320 | 256 | 512 | |
| Request Throughput (req/s) ↑ | 0.96 | 1.79 | 1.79 | 1.78 | |
| Output Token Throughput (tok/s) ↑ | 95.74 | 178.73 | 178.89 | 178.15 |
| Input / Output / Video FPS | Metric | Concurrency 1 | Concurrency 64 | Concurrency 128 | Concurrency 256 |
|---|---|---|---|---|---|
| 50 / 1 / 1 | Time To First Token (ms) ↓ | 141.99 | 3213.91 | 5384.51 | 10792.72 |
| Request Latency (ms) ↓ | 141.99 | 3213.91 | 5384.51 |
…(truncated — see the full README on HuggingFace)
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