Multiarch dockerized game server for One Hour One Life
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Dockerized game server for One Hour One Life by Jason Rohrer https://onehouronelife.com.
New releases of the game are built automatically. The tag "latest" refers to the current stable version of the game.
Feel free to open an issue on GitHub if a future version of the game does not work. You can contact me if you need a specific older version.
This image is available for AMD64, i386, ARMv6 and ARM64, so you can run the game server e.g. on a Raspberry Pi or an Apple Silicon Mac, too.
You can configure your server in the config files located at /opt/OneLife/server/settings.
Server save data is located at /opt/OneLife/server/data.\
You can set DISABLE_DECAY to disable object decay on your server.
I decided which transitions to remove in this case (game version v413).
You can generate your own list with decideDecayTransitions.sh and bind the resulting file to /opt/OneLife/server/decayTransitions.txt if you want to.
The container has to be recreated to reflect changes in decayTransitions.txt.
A sample docker-compose.yml could look like this:
version: '3'
services:
ohol:
image: schmailzl/ohol-server
volumes:
- ./data:/opt/OneLife/server/data
- ./settings:/opt/OneLife/server/settings
ports:
- "8005:8005"
environment:
- DISABLE_DECAY=1
Content type
Image
Digest
sha256:d9997a96e…
Size
211.9 MB
Last updated
almost 2 years ago
docker pull schmailzl/ohol-server